01 / Clarity
Make the next reader faster.
I care about code that explains its own shape: small decisions, readable flow, and fewer surprises hiding in the corners.
nvim ~/ryan-pitman/resume.md
Dublin, Ireland

preview.png
AWS SDE Intern / Dublin, Ireland
:RyanPitman --open-to=connect
:edit signal.md
A few defaults I want the site to communicate before anyone reads a resume bullet.
My work sits between practical product thinking and low-level curiosity. I enjoy learning how things behave under pressure, then turning that understanding into software that is simple to operate and kind to the next person who has to maintain it.
01 / Clarity
I care about code that explains its own shape: small decisions, readable flow, and fewer surprises hiding in the corners.
02 / Pressure
Infrastructure-minded work is interesting because the edges matter: latency, reliability, review, deployment, and operational reality.
03 / Craft
I like implementation-heavy projects because they force honest feedback from the machine, the user, and the maintainer.
04 / Taste
A good interface should be direct, responsive, and a little memorable without making the workflow harder.
:edit experience.qf
The role is presented like a focused list of signals: where I am, what I am learning, and what habits are being sharpened.
AWS:Current
Amazon Web Services / Dublin, Ireland
environment=cloud scale
craft=review-driven
mindset=own the change
Working in a high-bar engineering environment and building stronger instincts around code quality, collaboration, review, and long-term maintainability.
aws:1:1Learning from production-minded engineering practices and peer review.
aws:2:1Contributing with a focus on clarity, ownership, and thoughtful implementation.
aws:3:1Developing instincts for systems where reliability and maintainability matter.
:edit projects.c
The public repos lean implementation-heavy: core loops, input, state, algorithms, and the useful friction of making a program run.
An arcade-style C project that sharpened my understanding of real-time logic, gameplay structure, collision behavior, and interactive problem solving.
A simple space shooter built with C and SDL, focused on rendering, input handling, game-state management, and fast feedback from a running program.
A practice repository for strengthening algorithmic thinking and programming fundamentals through direct implementation.
:edit tools.lua
A toolchain that moves between interface work, scripting, systems fundamentals, and production engineering context.
loaded
Typed product code and safer UI logic
loaded
Component systems and responsive interfaces
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Production-ready web experiences
loaded
Scripting, experiments, and problem solving
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Systems fundamentals and close-to-machine thinking
loaded
Exposure to engineering at cloud scale
:edit contact.sh
Open to thoughtful conversations about software engineering, internships, infrastructure, and projects with sharp technical edges.
$ ./contact.sh --target=ryan